Wednesday, October 24, 2012

Updates Oct 24

I would really like to have the immediate perimeter completely finished by the end of this week so I can move on to modeling the interior. I finally got the broken window frames in all the windows to make it look that much more convincing.

I still have minor things to fix all over the map, but most of these problems arise due to my lack of experience within the Unreal Development Kit. With enough tutorials, hopefully I can fix my problems. Here's what I have in the engine so far. The light source is placed as though it were about 9 in the morning:

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