Tuesday, December 11, 2012

waiting room in UDK

Finally got pieces in the waiting room. Still need to make an unholy amount of decals (graffiti and such) for the walls and floors, as well as debris chunks here and there. Here's what I have:

Monday, December 3, 2012

progress (mental ray)

Even though it's completely useless for my overall project, I continue to attempt mental ray renders. I spent a while getting the lights and shadows to work the right way, and added a normal map here and there. Texturing continues!

And a shot of the same room from the game engine (a few missing textures):